Thinking as a Hobby 3477966 Curiosities served |
2005-01-07 4:14 PM Real and Virtual Economies Previous Entry :: Next Entry Read/Post Comments (4) I'd heard of people who play Everquest selling virtual items such as swords and armor on EBay for real US dollars, but I didn't really understand it until I recently started playing World of Warcraft.
Here is a recent article in Wired about the phenomenon of virtual economies and their interaction with real economies (though some might validly argue that all economies are virtual).
Holy crap. $880 million. That's a lot of dough for virtual swords and armor. The people who make Everquest are against the policy, and so, apparently are Blizzard, the folks who make WoW:
I think they're mostly pissed that some people are making money in association with their product and they aren't getting a cut. Which is pretty stupid, really. These subscription-based role-playing games are a cash cow for software companies. WoW, for example, costs $50 for the base game, and around $14 per month to continue playing. Take this guy, who is selling 50 virtual gold pieces in World of Warcraft on EBay. The current bid as of this writing is $20.50, having started at $10. Assuming the guy didn't hack the program to get the gold, that he actually earned it through game play, what's the big deal?
Well, yeah. They're not really selling the sword, they're getting money for the 10 hours it took them to kill hundreds of monsters for that particular drop. And people would like to pay for it rather than spending the 10 hours. It's kind of interesting that within the game, quite a bit of bartering and trade goes on. In fact, it's almost a necessity to join a guild, a collection of other players, who each possess various harvesting and manufacturing skills, in order to have well-rounded players. But if people would rather spend additional money for potions or armor, what's the big deal? Read/Post Comments (4) Previous Entry :: Next Entry Back to Top |
||||||
© 2001-2010 JournalScape.com. All rights reserved. All content rights reserved by the author. custsupport@journalscape.com |