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Basic game-play styles...

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I think that there's basically just the three gameplay styles, and they break down something like this:
In A World Where...

This Is A Tale Of...

Your Challenge Will Be...

And so different interests are described by those different hooks; some people want to know what the challenge will be and how they'll overcome obstacles for their ultimate reward. Others want themes of import: betrayal, family loyalty, wanderlust, revenge, true love... Some of us are all 'let a hundred flowers bloom' for expressing 'In a world where..."

The Simulationist heartbreaker is to speak "In A World Where..." in such a way that the theme of the Tale and the Challenge contain the seeds of their own expression...


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