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A/P: Short Attention Span People Standing on the Shoulders of Patient Giants

Student "edition" found at {csi dot journalspace dot com}.

Maybe I shouldn't have started this blog now, not with everything that's been going on.

The other day Justin, Chat and I (since I slept over at their place for two nights rather than spending at least three hundred pesos in additional commuting fares for two days) were talking about how effective video game simulations, particularly business related, were in teaching students concepts they would be using in real life. I say not much. There aren’t many times in one’s career one can “turn off the computer and restart the game” without major consequences to their work experience list, particularly if they give up too early and was only in the company for a short time.

The alternative, of course, is not to include such attempts in one’s resume, but the option is between that and having too long a lapse between employments in one’s file that would make hiring personnel question if one is either too picky or not trying enough to get gainful employment.

There seems to be a line that some graduates don’t cross for a very long time, which is whether immediate job satisfaction is more preferable to just any job that pays – period.

Of course I’m also not seeing the big picture, because once I hear that a former student of ours quit a job he or she had only held for a week or so, and I ask them why, they only give one reason for having done so (ie. “They made me go to work one Sunday”, “They didn’t allow flexi-time”) and that skews the whole profile.

Maybe it could have been a series of little things that made them back out, and they don’t want to talk about it precisely for the same reasoning I’ve used obtained: they don’t want people to come to some abrupt conclusion from their rationale.

Again we go back to video game mentality. As I’ve mentioned in the student accessible version recently, if the “game” or in this case the job doesn’t hook them in the first few minutes of play, they don’t believe that it’s worth it to follow through till the end. It also may be that they are looking for a big pay off at the end of their endeavor, like a million in cash at the end of thirty days in a rough environment, instead of something non-substantial like job security or having established reliability from the bosses, things that can only be gained by slow and steady endurance at one’s present position with the company. Back to instantaneous gratification again it goes.

That and lack of long term vision. What if there was a reality show based on this?

People working only for six months out of the year then spending the next six months blowing off their savings: would that appeal to them?

Session 2273 thinks even though the world looks like its changing fast, some things are still the same. Class dismissed.


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